Hi Everybody,
I'm David, 32, Rotterdam, Holland. I'm an animator, mostly with 3DS Max, but I also love to be busy with tactile things, rather than just the computer screen.
3D Laser scanning has been on my wishlist for many years, and with the discovery of this software it's been made possible. Thanks!
My main purpose with the scanning is to make clay figures digital and animate them with 3D CGI. This way i have the pleasure of playing with clay and the power of computer animation.
The Forum is also great; so many tips and tricks.My father and I want to build an automated system for laser and model turning. I'm sure we will follow one of your examples as I see some great results in scanning in the Gallery.
I just wanted to post my first results:
A couple of months ago I made a small clay model of a head, baked in the oven, and this was my first suspect for scanning. After a evening of trying a very simple setup and getting a kinds of results but the right one, the next morning I got a good scan and assembled the figure. Done by hand, with only 4 scans, the result is just oke. It had problems aligning and I had to do it by hand for the most part.
After, I imported the OBJ into 3DS Max and started to retopologize the model (rebuild the polygons to make it a workable model for animation and further modeling). WRapit is a nice plugin for that, works very fast: within hours I had a completely redone model. So now I have a base model, If i want I could just add a MeshSmooth and it would follow the surface of the orginal model even beter. But...
I imported the basemodel in Mudbox (digital clay) and started to add extra detail. This gives, for me, the ultimate freedom: play with clay, scan, remodel, and then digital clay. It's very fast, very forgiving and you can add detail and paint interactively. Also for making morph target (needed for facial animation).
Well, I'll post new results when I have some,
greetings,
David
