Okay sorry for jumping ahead. I realize the first priority and the reason for this thread is to realize Structured Light in David.
I am seeing the difficulties in using it for the purpose of facial animation and forgive me if this is off topic but I have another idea I would like everyones opinion on.
What if we create a high detail base head using either the traditional david laser scanner or the projection method (eyes and mouth closed). Then we project the De Bruijn illumination pattern while the actor is performing. The 3d frames are stored and then each 3d frame is auto aligned with the base model and a normal or displacement map is created and fitted to the base mesh (such as in xNormal) Could facial animation be solved by applying the normal/displacement map to the base mesh in succession at the original video capture framerate?
Greg
EDIT: I have started a Motion Capture discussion here: http://www.david-laserscanner.com/forum ... =4506#4506 So we can continue on with the original topic
