====== Using David Texture in Blender ====== Delete the default cube and import your .obj file into blender. {{user_page:bongobat:blendertexture:import1.jpg?640x480}} The default settings. {{user_page:bongobat:blendertexture:import2.jpg}} Adjust your view if you need and right click to select your model. Click on the shading button or hit F5 on your keyboard. {{user_page:bongobat:blendertexture:shadeing.jpg?640x480}} Click on add new {{user_page:bongobat:blendertexture:addnew.jpg?640x480}} Click the texture button or F6 on your keyboard. {{user_page:bongobat:blendertexture:texture.jpg}} Click texture - add new {{user_page:bongobat:blendertexture:textureadd.jpg}} Choose image from the dropdown box under texture type. {{user_page:bongobat:blendertexture:chooseimage.jpg}} Click load and browse to the image texture bmp that was saved with your scanned object. {{user_page:bongobat:blendertexture:load.jpg}} Click the material button or f5 again. Click the map input tab. {{user_page:bongobat:blendertexture:mapinput.jpg}} Click uv. {{user_page:bongobat:blendertexture:clickuv.jpg}} Change the draw type to shaded to see the object with texture. {{user_page:bongobat:blendertexture:finished.jpg?640x480}}