Using David Texture in Blender

Delete the default cube and import your .obj file into blender.

import1.jpg

The default settings.

import2.jpg

Adjust your view if you need and right click to select your model.

Click on the shading button or hit F5 on your keyboard.

shadeing.jpg

Click on add new

addnew.jpg

Click the texture button or F6 on your keyboard.

texture.jpg

Click texture - add new

textureadd.jpg

Choose image from the dropdown box under texture type.

chooseimage.jpg

Click load and browse to the image texture bmp that was saved with your scanned object.

load.jpg

Click the material button or f5 again.

Click the map input tab.

mapinput.jpg

Click uv.

clickuv.jpg

Change the draw type to shaded to see the object with texture.

finished.jpg

david_texture_in_blender.txt · Last modified: 2008/06/01 10:32 (external edit)
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